![snes9x 1.51 snes9x 1.51](https://art.gametdb.com/wii/cover/US/9XGX.png)
#SNES9X 1.51 PATCH#
I even added the unneeded PCM patch to the rom, everything still runs correctly (just to make sure).Īnd thank you reyvgm for doing that testing, and confirming what I thought. The lightsaber sound is working correctly, and the 3D snowspeeder level is also running correctly! I can confirm that Super Star Wars: The Empire Strikes Back is working correctly with Preset ID 10EC (SFROM Tool automatically gives this ID to the ROM). Quote from: pimpinelephant on March 12, 2018, 08:46:07 pm Apologies for the long delay, I wasn't able to get around to testing everything that I wanted to test until now. I took a picture of the incorrect layering (10EF) on Trench Battle just in case it might help at all. I'll be sure to do that next time when I do another round of testing. Later on, when I realized I should be testing Trench Battle as well, I started doing that but I was too lazy to add them back onto the Classic. I probably should have tested Trench Battle for all of them, that's my mistake, but I was, at first, only testing for the lightsaber sound effects.
![snes9x 1.51 snes9x 1.51](https://img.imagen-programa.com/fichas_210x140/626_7.jpg)
I'm not sure which mode Trench Battle is displayed in, but why else would some Preset IDs layer Trench Battle correctly, while others incorrectly? I do find it interesting that it would appear that Preset IDs determine the layering order for the different modes, at least that's what it appears to me after all of my testing. It's possible that Super Star Wars belongs to a different ID, but I think it's more than likely it really does belong to 10EA. Some layer Trench Battle incorrectly (Did not test all IDs). Some layer Trench Battle incorrectly (Did not test all IDs).ġ0F1 - 10F6 = Same as 0000. Trench Battle layers incorrectly.ġ0EA - 10EE = Same as 0000.
![snes9x 1.51 snes9x 1.51](https://1.bp.blogspot.com/-6TEwVcmRjTk/TBUbngNEz5I/AAAAAAAAB9E/7R08EdnSSdA/s1600/Snes9x+in+7.jpg)
Last level (Trench Battle) layers correctly.ġ0EF = Yes lightsaber. Revision 1.1, 1.0, Beta, SlowROM check fix,, , every single ROM I triedĠ000 = No lightsaber sound effect. I even tried a couple of different ROMs to see if I could get any sort of different result, unfortunately that wasn't the case. I played around with that Preset ID as well as a couple of other ones, but unfortunately, they all came to the same result. It's not verified but since it's a strong guess, I'm going to assume that DarkAkuma has it right. Apologies for the long delay, I wasn't able to get around to testing everything that I wanted to test until now.Īccording to DarkAkuma's list, Super Star Wars' ID is 10EA.